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September Updates

A new month is here and that means it’s time to look back on this month’s progress! New Textures The first thing I did this month was actually something that has been on my bucket list as a game developer. I added 40 new horse face markings from player requests! This was super exciting because

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August Updates

More DressageThis month I added extended canter, extended trot and sitting trot. Horses can also bend laterally when riding. These are complex things to add to an already complex riding system.  The horses alone have over 110 animations, all of which were hand animated without motion capture or premade rigs.  More Horse BehaviourMore horse behaviours were added,

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July Updates

A lot has happened this month! Here are the biggest updates: Added horse highlights!This was a very exciting update since I first started working on it two years ago. That time, I couldn’t make it work, but after a lot of trial and error it finally clicked. Part of what makes this exciting is that

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June Updates

Another month is through and I’m excited to report progress from the last 30 days! BIG graphics update! Lighting has been updated, trees have better translucency and are animated! More updates to grass and flowers are next. I also added more NPCs and scenery to the main riding world. (This light is really making the fleabitten

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May Updates

Riding calibration continues – throughout this month I’ve implemented more little fixes with the goal of making riding feel more natural, and for training to progress at a reasonable rate. It’s a constant process though, as this is one of the most fiddly and complex aspects of the game. Sold horses now go to “sold”

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April Updates

Here are the most important things added to Tobiano in April! Thanks so much for your support, I look forward to a new month of improvements!

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March Updates

I wanted to start a monthly summary of changes for those of you who prefer not to read tons of tiny changes in the patch notes.  There were 8 patches this month which is quite a lot! Here are 10 things implemented in March that I am most proud of (in order of implementation).

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