Patch 0.3.50.1 – 04.08.26
- Small hotfix to address camera craziness and foals not showing
Patch 0.3.50 – 04.08.26
- Fixed rider not animating in gallop
- Added a setting for click to move camera, set it to false to move camera without clicks
- Fixed a bug in hardware store
- Further adjusted the rider model
- Fixed puff vest so that it can be worn with all tops
- Added 4 new hairstyles and two types of shorts
- Added a back button and quit button to every scene
- Horse management now shows how many horses are in each paddock
- Next horse and horse breeding shed are now sorted by paddock
Patch 0.3.48 – 31.07.26
- Horses no longer float above the ground
- Leading horses spawn a little further away to prevent horse stack
- Added sitting trot – use ctrl to toggle
- Added movement sounds to horses
- Leadrope disappears when selling horses to Jenna
- Added extended gaits – ride forward while in trot or canter, remember to collect the horse
Patch 0.3.48 – 29.07.26
- The player now starts in run and tap shift to toggle to walk
- Hotkeys added: H for horse management, (N opens notebook)
- Fixed horse info in paddocks
- You can now double click a horse to go to their profile
- Fixed foals disappearing when mares are sold (only unborn foals should disappear)
- Adjusted horse management so more horses show
- Small updates to help and quest text
- Fixed strange spikes on horse and rider models
Patch 0.3.47 – 28.07.26
- Ponying is now a requirement for first Connor training quest
- Blocked reinforce button so it can’t be used too early in the questline
- Replaced the horse management Icon
- Added badges to little horse window screen in paddocks
- Increased sensitivity of all scroll windows (let me know if I missed any!)
- Updated background of farm scene
- Dailies only show if a player has progressed enough in quests
- Fixed launch screen video for macs
- Added movement sounds for moving on foot
- Small UI fixes
Patch 0.3.46 – 25.07.26
- Horse highlights have been added!
- Added a setting for graphics quality in notebook > settings
- Fixed eyebrows, they now change color with hair
- The player now stays in Northfield after buying a horse
- Added a Lead button in horse profile
- Fixed clothes disappearing when you zoom in too far
Patch 0.3.45 – 23.07.26
- Improved the visuals of the protagonist model
- Updated rider animations in the saddle and on foot
- Added new idle animations to riding, also fixed bugs here
- To run, you now tap shift instead of holding down shift
- Fixed quest 3.41
- Fixed fences in home scene
Mini-Patch 0.3.44.1 – 21.07.26
- Chestnuts born after this patch are more likely to turn a lighter grey
- Multiple horses can be genotyped at the vets
- Fixed quest 3.61
- Old horses in sales show a little less often
Patch 0.3.44 – 19.07.26
- Vet scene price bug fixed
- Increased shadow quality
- Pregnant mares no longer show tack
- Lack of vaccinations now block shows again
- In an effort to balance the economy, breeding now costs silver
- You can now unlock auto feed plans at the end of chapter 3
- Horses with good feed plans now get a focus boost!
- Fixed quest where you sell horses to Jenna
- More horse idle animations have been added
- Fixed genetics bugs
Mini-Patch 0.3.43.1 – 15.07.26
- Fixed foal trot looping
- Fixed a little chores bug
- No new reports of tack inventory issues, no news is good news i guess
Patch 0.3.43 – 15.07.26
- Fixed Connor – should accept horses after quest
- Jenna takes horses for sale under 4 years if you’ve finished the quests
- Tack stays on horse when changing horses if you’re in the training/tack tab!
- Updated foal trot
- Stopped the camera from flying around when loading a scene
- Notebook > Chores now shows if you have checked the horse sales
- Tried a fix for tack inventory bug
Patch 0.3.43 – 09.06.26
- New saddle pads and bandages have been added!
- Some existing items have been rebranded and WON’T WORK! Sorry
- Fixed an inventory issue with tack
Patch 0.3.41 – 06.07.26
- Added mention of map to find person quests
- C can no longer be spammed for sale
- Fixed layout issues in edit avatar
- Clothes and appearance now save in the same button
- Fixed error where stallions can’t breed until they are 3 (2 is minimum)
- Updated launch screen
- Replaced grass in the home scene
- Replaced all the flowers in the game, will paint them on thicker later
Patch 0.3.40 – 30.06.26
- Energy no longer shows before leatherworking quest starts
- Added ambient sounds to some scenes
- Added MOAR texture to arenas
- Exchanged the grass in Kongedalen, testing before adding more
- Updated lighting in horse sales and breeding
- Fixed fences in home
Patch 0.3.39 – 26.06.26
- Fixed UI disappearing when putting away lead horses
- Fixed particles that were looking strange
- Improved textures of arenas
- Improved some tree models
- Animated all the trees!
Patch 0.3.38 – 25.06.26
- Updated graphics to give the game a bit more life and warmth
- Increased tree and shadow distances (this may cause lag, let me know!)
- Fixed impaction quest and walking quest at Kimura stables
- The first horse shopping quest no longer subtracts silver to fix a plot hole
Patch 0.3.37 – 23.06.26
- Upgraded Aiko’s arena
- Added more quests
- Jenna has some paddocks for her horse trading business
- New NPC and some horses have been added to the world
- Fixed bug with missing horse textures and silver bug in farm
- Mares should show youngest foal
Patch 0.3.36 – 13.06.26
- Lead horses now show a leadrope
- Horses in the shop should have different prices that reflect market value
- Horse sales price now shows on the horse profile
- Horse prices rounded to the nearest 1000
- Sales horses now arrive at your stables with appropriate focus
- Fixed lesson 1 center line in trot
- Fixed quest 2.53
Patch 0.3.35 – 11.06.26
- Training progress saves before opening horse management
- Added a riding lesson and fixed flying changes lesson
- Added intro text to riding lessons
- Added lessons to the quest line
- Reset purchases updating toolbar correctly
- Horse training saves before opening workshop and other buildings
- Increased affect of sharpness on reinforce button probability
- Made some small fixes to Grant Miller
- Small quest fixes
Patch 0.3.34 – 06.06.26
- Update patch notes on launch screen
- Fixed an issue with double cream foals
- Retirement age has been raised
- Cinnamon can travel to Home scene again
- Fixed one of the quests for Aiko
- Winning at higher levels satisfies quest requirements at lower levels
- Trails are fixed
- Riding progress is saved when you travel
Patch 0.3.33 – 03.06.26
- Added barriers to home arena
- Fixed transitions to canter from higher trots
- Edited starter quest order, applied figures with gait requirements
- Increased probability of reinforcement and reduced minimum lateral movement time
- Small ui fixes, arena upgrade for Grant
- Horses no longer pop up in the air when they collide, but now they walk through eachother
- Implemented RIDING LESSONS
- go see Grant to start, there are only 5 for now as I continue fine-tuning the system
- Riding lessons cost 800s and give 30 focus worth of training
- Each horse can get xp from one lesson per day, they can do more lessons but don’t get xp after the first one
Mini-Patch 0.3.32.1 – 28.05.26
Added dailies to do riding lessons
- Skin color should be working properly again
- Small UI fixes and quest text fixes
- Fixed a small error with putting away leading horses
- Possibly fixed racecar-drift when riding
- Horses training at tier 5 no longer have just one trot speed
Patch 0.3.32 – 27.05.26
- Redid the NPC dialogue panel for quests
- Fixed bug where dailies aren’t available when you start that quest
- Redid vendor panel for the questline
- Fixed foal conformation! There was some sneaky code capping it
- Fixed old NPCs staying in scene after quest is over
- Dailies now reward gold according to difficulty level
- Redid the currency notification system entirely
- Redid the toolbar update, may be some bugs when selling/buying
- Updated some quest text
Patch 0.3.31 – 25.05.26
- Lateral movements should skill up the correct tier now
- Lateral movements trigger reinforce a little more often
- Buy/sell feed daily should be working again
- A notification should show when XP, silver or gold is gained
- Fixed a bug so that tackless horses can enter shows
- Tried a fix for untacking inventory changes
- Fixed an issue with putting away leading horses
- Fixed player spawn after leaving buildings in town
Patch 0.3.30 – 21.05.26
- Small ui fixes – health text, player level showing,
- Delete saves working again
- Fixed quest 3.14 and 2.52
- Fixed some lateral movement animations
- Fixed horses floating in idle animations
- Retiring horses no longer makes money, and they move to their own folder
- Sold horses now go to “sold” folder and stay in the pedigree (from now)
- Added particles and text for when trails are finished
Patch 0.3.29 – 15.05.26
- Unborn horses no longer take up paddock space
- Added more daily quests including trail rides
- Foals now sparkle when born 😀
- Lateral movements now require some duration to reinforce
- Adjusted stress gain so that fitness and grade matter more
- Foals now have more animations in paddocks
Patch 0.3.28 – 14.05.26
- Improved error handling for the breeding scene (there is still an issue I am trying to work out)
- Reduced stress gain slightly
- Level up animation stops when changing horses
- Training no longer requires tack for high-level horses
- Added tips to feeding and farming scenes
- Fixed sticky quest completion text
Mini-Patch 0.3.27.1 – 13.05.26
- Fixed issue causing unexpected breeding failure for some users
- Fixed tackless riding from paddock
Patch 0.3.27 – 12.05.26
- Added a loading screen to launch
- Conflict behaviors now work from higher trots
- Silver now shows with commas in the toolbar
- Breeding screen shows horse grade, added fix to catch more breeding errors
- Fixed issue rider leg position in jump saddle and dressage saddle plus
- Fixed foal aging issue
- Increased paddock capacity to 10
- Fixed breeding animation loop and added an idle animations
Patch 0.3.26.1 – 08.05.26
- Fixed textures on saddle pads
- Riding dailies now register live in notebook
- Trying to lead foals now gives an error message
- You can now put away a leading horse after putting away a riding horse
- Leading horses no longer stuck in idle animations
- Leading horses now have a halter without reins
Patch 0.3.26 – 05.05.26
- Added a new trail
- Travel window can be closed with esc key
- Altered the horse management scene to improve scrolling
- Added particle effects that play when horses level up tier or show level
- Fixed a minor cosmetic bug with saddles
- Fixed an issue where the horse was lurching forwards and back in transitions
- Improved quest log to make it easier to find quest givers for dialogue
- Training tier bars now show color when exercises are unlocked at that level
Patch 0.3.25 – 03.05.26
- Redid horse to make addition of animations and tack will be much easier!
(this is a huge process with a lot of details, so some tack or horse animations might be a bit iffy) - Possibly fixed a bug that was crashing the launcher text for mac users
- Fixed some quest bugs
- Travel to Millers should be working
- Made it so more windows can be closed with esc key
- Added a fix to prevent foals escaping and horses bouncing up in the air
Patch 0.3.24 – 28.04.26
- Added a couple of sound effects – button click and pick up quest item
- Made conformation breeding more forgiving
- Fixed save settings button
- Added helper indicator for quest 1.1
- Fixed quest 1.22
- Bell boots are working again
- Fixed liver chestnut and fleabitten grey
- Petting the horse in horse profile is working again (click the horse)
Patch 0.3.23 – 26.04.26
- The character can now be controlled with arrow keys
- Added a new trail by Aiko’s stable (check map)
- Continued questline up to elementary
- Fixed paddock horses falling through the ground
- Turn on forehand now interrupts idle animations correctly
- Passage and piaffe can now be ridden with half halts, remember to collect the horse
- Teal buttons have been darkened slightly and sounds were added
- Attempted eto fix camera jitter when riding on rough terrain
- Added X key for halt in addition to F, going to test for a while
Patch 0.3.22 – 23.04.26
- Leading horse now appears when you spawn at home after a ride out
- X button is working again
- Fixed showing not updating training bars
- Clothes now show properly as locked or unlocked in the store
- Added Jenna to map
- Added credits to login page
- Created a readme file that warns of the dangers of editing save files
Patch 0.3.21 – 20.04.26
- Added another song to soundtrack
- Made a new NPC for the next quest portion
- Small ui fixes
- Fixed music restarting on scene load
- Redid the player model so that adding clothes and updating animations will be much easier
- Added lots of hair colors and two new hairstyles
- Added MANY new pieces of clothing to the shop – Show shirts (long and short sleeves),
breeches, sweater, running shoes, country boots, tons of socks
Patch 0.3.20 – 12.04.26
- Fixed the position of waypoints in tutorial
- Fixed bug where duration panel disappears when you simulate training
- Users now spawn back where they came from when opening windows like horse management
- Users can double click buildings to enter them
- Horse progress should save properly when dismounting, travelling or putting the horse away
- Added a new trail near Miller Farmhouse
- Removed music from launch screen
- Added more songs to the playlist and sound effects for quests
- Sound settings updated (found in notebook > settings)
Patch 0.3.19 – 07.04.26
- Added some more quests
- Trail rides are ready! More will be added later
- Added a map to notebook
- Added more tips in the questlog to help you know where to go
- Added a button to put away leading horse
- Gallop now causes stress regardless of collection
- Clicking foals navigates to the correct mare when you click on them
- Improved scenery around first trail in Kongedalen
- Fixed error where mane and tail would only update one at a time
Patch 0.3.18 – 02.04.26
- Gates now exist in the game and you can no longer ride through fences
- Horses can now be lead while walking or while riding
- Fixed some quest giver spawn errors
- Paddock and leading horses now have varying collection level
- Horses no longer gain stress when halted
- Added the rest of chapter 2, working on chapter 3!
Patch 0.3.17 – 28.03.26
- Small UI fixes
- Save games can now be deleted, they move to a Deleted Saves folder in the Tobiano game folder
- Created a male playable character that will be implemented later
- New NPC added, along with new top that will be added to shop, also later
- Music toggle in login is working, it should also save your music preference
- Esc key now closes dialogue window
- Redid the NPC spawn system to be less buggy
- Quest log in notebook now shows you where to go next
- Quests are updated up to 2.37
Patch 0.3.16 – 22.03.26
- Added a tip in questlog to help user find next questgiver
- Tasks no longer show until you accept a quest
- Moved quest buttons inside the dialogue window for better visibility
- Rewrote and reordered some quests so they are less clunky to complete
- Added more quests up to 2.37 (new NPC coming soon)
- Fixed a bug where home wasn’t loading
Patch 0.3.15 – 21.03.26
- Fixed a bug that was stopping quest progression for some users
- Quest log should update progress in real time
- Added more of chapter 2
- Fixed bug where vet wasn’t charging anything
- Reduced likelihood of injuries
Patch 0.3.14 – 18.03.26
- Quests are now handed out by NPCs
- Notebook shows quests but only questgivers can start or finish them
- Manes and tails have been hidden from the shop until more are added
- Jenna the examiner has been added to the game
- Updated quests up till chapter 2.5
- Added music switch to settings page in notebook
- Updated stress mechanics during riding, stress now reduces faster
- Fitness and gait influence stress more realistically
Patch 0.3.13 – 06.03.26
- Fixed gender on horse profiles
- Fixed appearance quest
- Multiple breedings should be working now
- Riding stress recalibrated, all relaxed gaits now relax horse
Patch 0.3.12 – 05.03.26
- Fixed an issue that was causing issues with vet treatment for some users
- Multiple genotypings fixed
- Sales and horse profile now show detailed conformation
- Added fullscreen mode as default, save your preference in Settings
- Updated navigation so users shouldn’t get stuck in Horse Management
- New system for dailies implemented, please report if any dailies aren’t working
Patch 0.3.11 – 03.03.26
- Mini pedigree is back in breeding scene
- Fixed level 3 movements locked even when horse is eligible
- New setting: horse training speed changes the focus cost of reinforcement, unchanged training benefit per session
- Only foals and fetusses follow mom in paddock move now
- Tier 3 horses can now ride without a saddle, tier 5 can ride without a bridle
- Horse should be rideable immediately after care without refreshing the profile
Patch 0.3.10 – 01.03.26
- Riding: tier bars have been fixed so they show training progress
- Reduced size of riding UI, and tiers now show as percentages
- The last reinforce of the training session will use up the rest of focus
- Pedigrees now show names and also shows if ancestors are retired
- Pedigrees should be showing grandparents correctly, but this will only work for foals born after this patch
- Fixed where reinback and direct transitions weren’t stopping idle animation
- Foals should move with moms to new paddocks, even unborn foals
Patch 0.3.9 – 28.02.26
- HUGE RIDING KEYBINDS UPDATE:
- Collection and relaxation (Q and E)
- Versade (D+C or A+Z)
- Travers (Z+D or A+C)
- Halt (F)
- Leg yield (Z or C)
- Turn on forehand (F + Z or C)
- Joystick has been removed for pc version (mouse steering is coming)
- Fixed a bug with training time
- Fixed quest 2.5, it asks you to open horse management now
- Quest 2.24 fixed so you can’t finish it early
- Fixed energy bug – shows were sneakily costing energy
- Settings now save properly on your user file
- Updated help pages for new controls
- Tried a fix for incomplete pedigrees
- Genotyping horses should work for multiple horses in a row
Patch 0.3.8 – 27.02.2026
- Sales horses now come with reduced basic training
- Horse focus no longer going into negative
- Fixed resource bars in farm and workshop
- Farming fuel cost fixed
- User now spawns at home if tutorial is finished
- Pedigrees are working
- Training benefits should scale correctly with training duration
- Small UI fixes
- Reordered quests to improve sequence of tutorial quests
- Fixed reinback animation from halt
- Activated colliders on Miller’s arena fences
Patch 0.3.7 – 26.02.2026
- Updated notebook UI
- Returned sales chance to 30%
- Foals are ageing again
- Possibly fixed a bug that was crashing some users’ game on startup
- Possibly fixed a bug that was corrupting save data
- You can now ride piaffe to passage and halt to piaffe
- Farm is showing fuel again
- Redid foal info in Offspring tab and fixed visit foal button
Patch 0.3.6 – 24.02.26
- Disabled logout/delete acct button, these are only for online
- Redid horse deletion so it hopefully deletes sold horses from active
- Redid horse lookup in vet scene, breeding scene and horse management
- This hopefully fixes a ton of issues! – quest 3.3, breeding, genotyping…
- BUT all users will receive the horses that should have been deleted. Set them for sale again
- Stallion age no longer showing lots of decimals
- Fixed issue where Grant Miller’s horses get stuck in corners
- Reduced skill gain by 3 so riding sessions don’t go by so fast
- Reduced chance of reinforcement a little, to further slow riding
- Help page on workshop fixed
Patch 0.3.5 – 23.02.26
- All horses now start at Prelim level instead of “none” (makes first showing quest easier to understand)
- Store horse price now listed in sales
- Small UI fixes
- Updated some quest text for typos
- User can no longer spam C to care for horse
- Foals should move with mom to new paddock
- Users now get 2 energy per skip day, no timer!
- Energy now shows in the toolbar
- There is a marker showing where Cinnamon lives for that quest
Patch 0.3.4 – 21.02.26
- Small UI fixes
- Reinforcement probability was reduced a little
- User can no longer buy more than 8 paddocks
- Fixed some navigation issues in horse management
- Offline save file for horses also being deleted now
- Fixed an issue stopping the user from selecting a different save
- Added markers for the first quests to visit buildings
- New helmet is now unlocked on user
- Added some random tips for loading screen
Patch 0.3.3 – 21.02.26
- Discord link added to launch page
- Added a helmet to the starter character, because safety
- Sold horses now disappear from stables (though they are still in the active folder, working on this)
- Possibly fixed energy issue, test and let me know! 10 min = 1 energy
- Sales resets don’t accumulate anymore
- Make bridle quest now accepts any tack
- Horse sales ui now updates when you set them for sale
Patch 0.3.2 – 20.02.26
- Fixed some layout issues in help
- Fixed notebook showing the wrong panels
- Fixed timing on first foaling quest
- Daily challenges now implemented
- Fixed issue where work wasn’t appearing
- Horses now age when you skip days
- Added a fix for quest 1.31 (hopefully)
- Updated some quest text
- Fixed the thing where “Care for horses” shows all the time
- Small UI fixes
Patch 0.3.0
emergency last minute tiny changes
Patch 0.3.0 – 18.02.26 – EARLY ACCESS
- Small UI fixes
- Fixed an error where newly equipped tack wasn’t saving
- Fixed some inventory issues
- Horse sales no longer allowing paddock overfilling
- Info badge now shows when care is needed
- Conflict behaviors no longer blend together
- Idle animations should cancel immediately on movement
- Feed plan columns now line up
- Updated prologue qith more back story
- Fixed a bug where cinnamon became a part of player herd
- Added backend for music and sfx
Patch 0.2.34 – 16.02.26
- Small UI fixes
- Fixed hardware store stables purchase
- Fixed the rider showing “dressage legs” in jump saddle
- Changed mane and tail system to use dbNames (no spaces)
- Training benefits now save to the horse
- Reinforce button can be activated with “R” key
- Player hairstyles should be working in the shop
- Exit horse manager should work
Patch 0.2.33 – 15.02.26
- Foals not showing in profile until they are born
- You now get teleported home after skipping a day
- Riding check now prevents riding unbacked horses
- Fields no longer progress without having been planted
- Sales horse resets now increment 1 per skip day
- Worked on notebook Help UI
- Cinnamon spawns in paddock after dismount
- Small UI fixes in shop
- Foals no longer showing as adult horses in horse profile
Patch 0.2.32 – 14.02.26
- Fixed some quest text
- Small UI fixes
- Ride button on horse profile should work
- Settings should be saving now
- Age issues in breeding scene should be fixed
- Updated help text and layout a bit
- “No feed in feed plan” error should be fixed
- Fixed error where random horses are showing as pregnant
- Pregnancy belly is showing after care on pregnancy day 4
- Sales horses are no longer auto-genotyped
- Fixed dropdowns in Vet scene
- Fixed showing error “horse has no tack” when horse has tack
Patch 0.2.31 – 12.02.26
- Everyone needs to make a new save file this round
- Fixed feedstore showing wrong amount after purchase
- Fixed foals showing on wrong dam’s profile
- Fixed foal names
- Hopefully fixed loading issues on home scene
- Foals no longer showing in mare profile before they are born
- Edit clothes is fixed
- Fixed position of breeding button
- Care button works after clicking next horse
- Fixed vet scene not saving vaccinations
- Showing now subtracts when showing and record updates live
- Small ui fixes
Patch 0.2.30 – 11.02.26
- May have fixed a login issue caused by leftovers from online mode
- Fixed spawn location issues when exiting horse profile
- Go to work button should appear at the right point in time now
- Cancel option has been added for stressed horses dismount warning
- Foals now show in paddocks and horse management
- Mare care increments foetus age again
- Small ui fixes
Patch 0.2.29 – 10.02.26
- Fixed an issue that was bugging out new saves
- Fixed prologue panel, made notebook show right after prologue
- Cleaned up some of the first quests so that abilities are questlocked
- Player now spawns at miller farm while working on chapter 1
- Fixed ride check on starter horses
Patch 0.2.28 – 09.02.26
- Player horse data now showing in riding interface
- Quest 1.33 works again
- Hair selection should work again
- Fixed riding idle animations
- Animated NPCs
Patch 0.2.27 – 08.02.26
- Small UI fixes
- Redid the npc horse mounting system
- Fixed rider animations so they don’t melt together
- Fixed paddock animations so they show more animations
- Fixed some issues that were preventing quests from completing
- Putting away Cinnamon quest fixed
- Unborn horses no longer spawn at Miller farm
Patch 0.2.26 – 06.02.26
- Fixed visit horse button
- Fixed horse training
- Fixed mane and tail edit
- Fixed wrong tail showing when riding
- Fixed horse manes and tails in horse manager
- Fixed navigate to horse in horse manager
- Fixed saving appearance
- Horse profile now ashows short pedigree
- Energy regen worrks offline
- Riding progress should pause when dismounting
- Riding progress should carry over to new scene
- Water troughs quest is working
- Progressed quest a little
- Chores are working
Patch 0.2.25 – 03.02.26
- Beta has been moved to Steam
- Remove tack button is working again
- Visit and ride buttons are fixed for NPC horses
- Small ui changes
- Horses no longer spawn in the air in Kongedalen
- Feed sales no longer showing double amount purchased
- Retired horses now go in their own folder on the harddrive
- The launch screen now shows a random tip
- Feed plans can’t be saved if they don’t meet horse needs
Patch 0.2.24 – 01.02.26
- Next and previous horse buttons working again
- Fetuses no longer showing in horse management
- C to care works again
- Fixed some horseProfile bugs
- Tons of minor bugs
Patch 0.2.23 – 01.02.26
- Too many updates to list.
- Continuing porting to offline mode, up to quest 2.29 now. Most things should be working now
Patch 0.2.22 – 30.01.26
- Offline mode is implemented
- Not everything is up to date with the offline system so the game will grind to a halt at some point
Patch 0.2.21 – 20.01.26
- Color genes hidden again in horse sales
- Small animation updates
- Horse ages now show the same in different scenes
- Finally collection bar is working properly
- Horses no longer flicker in the horse profile
- Multifoal is fixed
- Sales horses and horse profile now doing idle animations
- I adjusted skip day back to 1 (premium) and 3 (demo) gold
Patch 0.2.20 – 18.01.26
- Horse stress during riding adjusted
- Save settings button fixed
- Mounting animations fixed
- Movement speed sync is better on horse animations
- Website updated with new screenshots
- Buildings are now locked if your quest progress is too low
- Fixed horses with paddock 5-6 spawning in the wrong place
- Adjusted show system. Might be too easy, I need to test more
- Quest 2.34 should work
- Small UI fixes
Patch 0.2.19 – 13.01.26
- New animation system!
- Paddock horses slide less and can now trot!
- Horses now play idle animations when riding if you stand still
- Conflict animations should be working better (no freezing when bucking)
- Rider animation sync speed improved
- Rider idle animations are working again
- Genotyping fixed
- Breeding multiple horses should work again
- Skipping days is no longer allowed when you have too little gold
- Improved gallop turn radius
Patch 0.2.18 – 11.01.26
- Fixed some riding UI stuff (too wide control, made reins more see-through)
- Fixed the home arena texture that was super bright
- New animation system started
- Horses now turn away from fences smoothly instead of snapping away
- Fixed some quests that were stuck
- Increased zoom speed
Patch 0.2.17 – 10.01.26
- Grant Miller and Melissa Campbell have been added to the game (but they do nothing yet)
- Notebook now shows after starting day
- Next day price has been increased. Sorry
- Small UI updates
- Injuries have been reduced considerably
- Sale switch replaced with buttons, hopefully more obvious
- Vaccinations panel in vet scene is now hidden until the right quest
- Attempted to fix quest 2.31 (care for mare until foal born)
- Tier bars can no longer be visually changed when riding
- Acres can now be bought at the farm
- Made input field on deletion confirmation more obvious
- Small quest text changes
Patch 0.2.16 – 06.01.26
- Fixed some quest bugs on 2.21, 2.36-2.43, 2.17
- Loading screen has been re-activated, let me know if it gets stuck
- Fixed user horses spawning outside the fence at Millers
- Account deletion is working again
- Daily challenges are now assigned when you make your account
Patch 0.2.15 – 03.01.26
- Added help article about currency (in game)
- Notebook should work after starting day
- Updated quest to fix some bugs – specifically “go to place” quests and feed sales
Patch 0.2.14 – 03.01.26
- Feed plans can’t go into minus values anymore
- Tried to fix the feed sale daily
- Totally new quest system implemented
- Chapter 1 and 2 ready for testing
- Backing progress bar now shows correct percentage
Patch 0.2.13 – 31.12.25
- Close button now takes you to the scene you were previously at
- Vaccinations/shoeing are now paid optionally up to 7 days maximum
- Small UI fixes
- In settings, you can now change the mouse button for camera control
- The players character now has HANDS
- Prelim tops (clothing) aren’t super skin tight anymore
- A number of animations have been improved, including gallop, walk, halt
- Home link is working again in travel panel
- Bugged quests should be fixed but some may still be bugged
Patch 0.2.12 – 27.12.25
- Small ui changes
- Genotype daily now working
- Workshop working again
- Delete account should be working again
- There should be a popup when horses retire
- Brought back tiers to riding interface
- Manual training of horses should be working now
- Horse buying quest has been updated
- Switches in settings working correctly again
Patch 0.2.11 – 25.12.25
- Breeding page now shows total and owned offspring
- Leg yield in canter is working again (requires tier 3)
- Small UI fixes
- Prices in shop are showing properly now
- Tack edit and hair edit now only show owned items
- Tack saving now adds to instead of removing old tack
- Quest text updates
- Vet scene is working again
- Sales horse resets working better
Patch 0.2.10 – 22.12.25
- Quest 2.35 works again
- Fixed player horses spawning in Miller stables at the wrong time
- Hardware UI now updates after stable purchase
- Possibly fixed vet dropdowns
- Offspring now shows “out of” when talking about mares
- Temporary fix on quest 1.7
Patch 0.2.9 – 21.12.25
- Fixed the issue that was causing repeated crashing (?!)
- Energy now showing in workshop
- Horse sales no longer lets you overflow paddocks
- Only youngest foal shows in mare’s profile
- Paddock horses no longer slide around without walking
- Fixed foals flying away
- Small UI fixes
- Injured horses can no longer progress in backing
Patch 0.2.8- 17.12.25
- Solved a few crash-causing errors (but there may be more!)
- Small UI fixes
- Fixed feed requirements which were pointing to the wrong horse
- Sales horses now have the correct sharpness
- Training bar 3 is showing correct percentage
- Dailies no longer keep stacking past goal
Patch 0.2.7 – 15.12.25
- Clicking a foal now takes you to the dam’s profile
- A notification window alerts you when a horse has been sold
- Foals now show in the Offspring tab
- Horse info window now shows horse focus, health, age, and gender
- Small UI fixes
- Breeding dropdowns no longer clear mares after breeding
- Socks were missing from the store but are back!
- Backend fixes that may reduce crashes
- Retire button is working again
- Sale switch now shows correctly on different horses, confirmation added
- Streak interface is working
- Possibly found a fix for crashes (let me know if it’s still crashing!)
Patch 0.2.6 – 13.12.25
- Fixed horse info showing when clicking buildings
- Added some quests
- Colors on western pads are now working
- Fixed skipday logic so the right things are being reset
- Dailies now update in notebook in real time
- Energy regeneration is working again
- Daily rewards fixed so they are no longer infinite
Patch 0.2.5 – 11.12.25
- Fixed buggy toolbar animations
- Correct number of paddocks showing
- Possibly fixed the crashing issue??
- Implemented more of the quests
- Small UI fixes
- Dismount buttons should be working properly
- Mounting animation will finish before player is allowed to move horse
Patch 0.2.4 – 10.12.25
- Added cancel option for quit button
- Small UI fixes
- Quest 2.29 can now be completed (win a show at prelim level)
- Farm is now working properly
- Sales Horses are no longer buyable at 1.6
- Confirmation window now working for skipping days
- Explanation of horse care added to quest
Patch 0.2.3 – 08.12.25
- Beta info panel on login screen
- Edit mane and tail are now working
- Small UI fixes
- Showing is slightly easier now
Patch 0.2.2 – 07.12.25
- Sales horse resets no longer free
- Feed amounts updating properly in feed sales
- Small UI fixes
- Currency now shows after tack in store
- Home exit button shows warning before exit
Patch 0.2.1 – 07.12.25 – OPEN BETA!
- Camera now pans all around character
- Zooming with mouse wheel or pinch gestures
- Updated the ENTIRE UI for the ENTIRE game (this took weeks)
- Also streamlined a lot of backend during this process
- Biggest update ever, absolutely massive
Patch 0.1.21 – 18.11.25
- Chapter 2 implemented and tested
- Misc UI fixes
- Horse gallop animations fixed (human gallop animations now need fixing..)
- Care and training badges now show on paddock buttons
- Users now make gold when winning shows!
- Added care keybind on horse profile (C)
- Improved scenery and visuals in many scenes
Patch 0.1.20 – 10.11.25
- Admin panel improvements
- Quest backend improved
- Improved notebook
- Waypoints show where you need to go to complete quest objectives
- Certain features hidden until later in questline
- Improved turning radius in canter
- Implemented a warning before buying sales horses
- Chapter 1 main quest ready
Patch 0.1.19 – 29.10.25
- Care and training badges now show in horse management
- Small UI changes
- Horse management link added to toolbar
- Issues with double cream phenotypes fixed
- Fixed selling and buying feed daily challenge
- New notebook UI
- Trees now show at a further distance without affecting performance
- Added subtle depth of field to camera
- Added loading screen where scenes take time to load
- Redesigned one of the farms for new questgiver
Patch 0.1.18 – 30.09.25
- Fixed the error where vet treatment is called for in tasks all the time
- Daily challenges increased from 3 to 6
- Added some new daily challenges
- Added a horse management panel with an overview of horses
- Rider now does an animation when turning in place
- Fixed tack change inventory issues
- Small UI fixes
Patch 0.1.17 – 25.09.25
- Two new hairstyles added to the rider
- Horse mane and tail textures are working
- Possibly?? fixed floating foals bug
- Nameplates no longer show behind riding UI
- Sharp horses have up to 10% higher movement success
- Some collection is needed for all movements from tier 3 on
Patch 0.1.16 – 23.09.25
- Huge horse shader fix:
- Prevents underlying layers showing
- Young grey coats working properly
- Fleabitten grey now works
- Worked on warmblood model; improved some coats and animations
- Added blood bay and sun-bleached black
- Updated human model with idle and backing up animations
- Updated foal model with new play animations
- Rider now mounts the horse instead of just popping on board
- Small UI fixes
- Feed sales shows order in a new way
- Added separate dailies for selling and buying feed
- It’s now possible to breed multiple horses without reloading the scene
- Riding now saves your horse’s progress when dismounting and not just putting horse away
Patch 0.1.15 – 05.09.25
- Plus saddles no longer leave behind artifacts
- Players spawn outside shops they leave
- Horses can now gallop! Ride canter and then ride forward
- Cinnamon is back in business
- Camera lingers longer on character when you change angle
- Horse sales: reset button hidden when viewing horses
- Sharpness stat now shows in sales and breeding scenes
- Small UI fixes
Patch 0.1.14 – 02.09.25
- “Remove tack” button added to tack edit
- Breeding panel now shows number of horse offspring
- Added coin art to toolbar
- Added some daily quests for showing horses
- Login skips if user is signed in (takes a little while to load)
- Notebook now shows tasks that need to be done, but not working
- Added settings to show or hide keybinds and zoom buttons
- Illness information text has been added to urgent care
- High grade horses have better stamina
Patch 0.1.13 – 30.08.25
- Made shop signs bigger
- You can now click a building in town to enter
- Sale items scroll working properly again
- Backing bar shows how long until horse is backed instead of training
- If you sell a pregnant mare, the unborn foal is also sold
- Offspring tab now shows sire of current foal
Patch 0.1.12 – 29.08.25
- Fixed conflict animation loop
- Can no longer buy horses when stables are full
- Miller horses no longer float above the ground
- An info panel now shows when a horse is sold
- An info panel shows when horses are retired
- Spawn areas in paddocks shrunk to limit escapes
- Improved warning text on selling or retiring a horse
- Turning keys no longer influence collecction
- Offspring panel now showing foals correctly
Patch 0.1.11 – 24.08.25
- Fixed sales horses falling through floor
- Passage and piaffe from/to walk now works
- Fixed the hair sticking through caps and helmets
- Correct normals now showing on character hair
- Foal nameplates show “colt” or “filly”
- Only Cinnamon shows the Ride button
- Revamped vaccination system to prevent bugs in future
- Replaced scroll on offspring panel
- Made camera less bumpy on uneven terrain
Patch 0.1.10 – 18.08.25
- Users can get gold for free at the shop during beta
- Account can be upgraded from gold shop
- Horse animations no longer freeze after patting
- Cinnamon can’t run into the Stables at miller farm
- Improved nutrient requirements for better visibility
- Horses now stop when hitting a barrier
- Added two paddock animations to foal
- Improved nameplates (info that shows when you click a horse)
- Clicking a foal now shows the dam’s profile
Patch 0.1.9 – 17.08.25
- Added next (D) and previous(A) keybinds to horse profile
- Horses no longer permanently ill
- Horses no longer clone if ridden from profile
Patch 0.1.8 – 13.08.25
- Fixed some quest text
- Horse pats in stable working
- Stopped horses escaping from sales and home screen
Patch 0.1.7 – 12.08.25
- Only horses who have been treated by a vet show remaining box rest
- Miller stables building fixed
- Sizes of buildings corrected
- Fixed some quest text
- Quest 2.9 and 2.1 fixed
- Ponies no longer escape from paddocks
Patch 0.1.6 – 10.08.25
- Fixed the color of some rider gear that was wrong
- Added dailies for flying changes and different transitions
- Fixed the breeding quest
- All sales horses are no longer the same age
- Sales horses no longer wandering out of pens
- Adjusted lighting settings
- Horses in stable now animated
- Horses need to be sound to compete
Patch 0.1.5 – 09.08.25
- Made a new admin control panel for easier management
- Fixed a bunch of UI bugs
- No more falling foals
- Horses no longer get a clone when you put them away
- Tack store no longer puts silver in the minus
- Slight alteration to quest so that all horses don’t get injured on 2.10
Patch 0.1.4 – 08.08.25
- All starter horses are 4 years old so players can breed
- Added a button that toggles keybinds on PC
- Show progress of quest targets in questlog
- Fixed some layout bugs and scrolls
- You can no longer double click sales horses
- Fixed some lighting issues
- Confirmation dialogue for closing app
- On screen buttons don’t stop responding over time
- Show horseid in horse profile
- Traditional WASD steering on character
- Added travel to every scene
- Fixed camera being rotated by UI
- Fixes some issues with camera rotation
- Disable keyboard shortcuts when typing in fields
- You can now “go to work” to make more money
- Fast forward time button in notebook
- Player ID now shows in settings for faster debugging
Patch 0.1.3 – 06.08.25
- Improved some quest text with keybinds and more explanation
- Added canter to halt and halt to canter on tier 4
- Added custom camera setting “behind” or “offset”
- Added account deletion
- Daily reset now generates some silver
- Improved layout flexibility for different screen sizes
- Turns out the house issue wasn’t fixed. We now call it the haunted house. I think I fixed it but too scared to test
Patch 0.1.2 – 05.08.25
- Fixed lots of UI stuff like pc/mobile scaling, scroll views, etc
- Notebook stuff – dailies now hidden until chapter 2, an exclamation mark shows on notebook when you start the game
- Added a travel button and the X button now closes game
- Fixed some typos in the quest text and tried to explain stuff better, also added keyboard shortcuts
- Game now detects platform and assigns the correct UI
- The riding tutorial is simplified, we will go into more detail on fancy dressage stuff later in the quest line
- You can now use “forgot password” on login page
- Passage/piaffe can now be ridden from and to walk
- Clicking the house in home scene no longer resets your game
Patch 0.1.1 – 03.08.25
- First closed beta test on PC!
- Horse training, feeding, and breeding implemented
- Tutorial and town implemented